Lecture 2 Mediation and Interactivity: Contemporary Media Arts

This lecture explores the concept of mediation through examining a range of contemporary media art works. We examine the parameters of interaction by considering how we participate in interactive media art works and engage in interactive experience. What does this interaction tell us about our relationship with media technologies? And importantly, what does our behaviour tell us about our relationship with the world? How can the different ideas embodied in the act of interaction apply to the production of meaningful experiences? 

Exhibition: Sound the Future


Sounding the Future

Peter Blamey, George Poonkhin Khut, Gail Priest, Pia van Gelder & Tom Smith
Curated by Gail Priest

Opening: Tuesday 1 August, 6 – 8pm
Exhibition dates: 1 August – 22 September

The future may be hard to see from here, but perhaps we can hear it coming….

UTS Gallery is pleased to present Sounding the Future, an exhibition that challenges the audience to consider not ‘visions of the future’, but the possibility of letting the auditory realm lead our imaginings.

Full details…

Grad Show 2017

This post will be updated.

Currently our Committee Members are:











Student Directory

Please check that your blog and its link are current. If your name is not linked to a blog/ a working blog, please put your correct address as a comment below.

David Antioch
Jane Aubourg
Nathan Bartley
Kate Bennett
Joseph Bird
Kade Blazic
Shaun Carpenter
Sam Cavanagh
Clare Corcoran
Blair Cormie
Joel Dawson
Josh De Boos
Kayla Forsyth
Stephanie Garner
David Gusevski
Joanna Halias
Meghan Hardie
Binaisha Haria
Robert Jankowski
Chantelle Hyde
Noelle Jackson
Harrison Joyce
Matthew Lawrence
Chelsea Lowry
Mia Majstorovic
Isabelle Moran
Nicholas Moses

Mackenzie Nash
Minh Trang Nguyen
Sonny Nguyen
Anh Thuy Nguyen
Sam Noakes
Lily Rasdall
Jasmine Ryan
Maya Saunders
Chloe Smith
Paniti Thongsima
Izel Turner
Hugh Vaughan-Floyd
Matthew Velozo
Briana Wallace

Siteworks call for Volunteers

Screen Shot 2017-07-23 at 8.17.53 pm

Siteworks is Bundanon’s annual Spring event which brings scientists, artists and community voices together to share knowledge and ideas arising from the Bundanon sites through a series of discussions, presentations and experiences.

Siteworks volunteers are the face of the event and play a vital role in creating an enhanced experience for audiences. This is a rare opportunity for those interested in contemporary art, science or working/studying in the fields of art, hospitality and events to develop skills and experience in the industry.

No prior experience needed, just enthusiasm and willingness to contribute to a community event. If you would like to volunteer or have any questions please contact the Programs Team at
programs@bundanon.com.au or on 02 4422 2121.

Or visit Siteworks online at: www.bundanon.com.au

Image: Deborah Kelly, Birth of Beeness, 2017

Workshop 1: Machines, Mechanics and Materials

Week 1’s workshop introduces what we will be looking at in this subject, how we will be exploring these areas, and why will we be doing it. We begin by asking how we interact with creative works? What produces meaningful interactions? We will also be getting our hands dirty by making simple machines, exploring mechanics, and manipulating materials to make things move.  Continue reading

Lecture 01 Devices of Wonder and the History of Interactive Media and Technology

The first lecture introduces the learning objectives of this subject. We look at how we may approach the aesthetics of interaction by interrogating conceptual issues surrounding ‘system, play and interaction’.

The lecture provides an overview of interactive experiences with a focus on how technologies function as a creative tool and medium in the context of art. We examine the fascination humans have with machines. We also investigate wonderment and curiosity as a key to audience engagement and experience.

Specifically, we explore the wonderment of technological objects embodied by ‘devices of wonder’. We ask: What do these technological objects do? Why are they wonder-ful? How do they continue to capture our attention and imagination? We begin by surveying some of these technologies and their social and cultural contexts. We then look at more recent artworks that re-interpret these objects in a contemporary context.This lecture establishes the grounds on which you explore the subject’s major project.

Download MEDA202_lecture01_slides (5.1Mb)
Lecture recording is available via ECHO360 centre on Moodle.

Assessment 3: Project Final Presentation

Marked out of 100 – 40 %

For this individual project, you are asked to explore the theme, ‘Devices of Wonder’. Your final work should respond to this theme by exploring the use of electronic art, which may include physical computing, interactivity design, and/or audio-visual elements. In its final presentation, your work should consider audience experience at its heart.

In response to the critique of your prototype, you may have deepened your investigation, broadened your exploration, and considered the feedback received as well as your own experiences in bringing the project to completion. For this assessment, you will install and present your completed project as a class accompanied by a written artist statement (200 words max) that contextualises you work in relation to contemporary media arts practice, and reflects the aesthetic debates focusing on interaction.

Planning is an important part of your project’s final presentation. Discuss your project with your tutor as it develops as well as present your progress to class in the later part of the session. You will find it useful to document your project’s research, conceptual development, and draft plans (e.g. advanced prototype/ model, diagram, drawings, photographs, equipment list, spatial requirement etc.) in your blog for these discussions.

Due Date:
Week 15 TBC

Exhibition of artwork/ installation/ performance
Artist statement (200 words) presented with the artwork

Assessment Criteria:
Research engagement and application of relevant materials and discussions through the session
What is the range of materials used in the development of the project? What is the quality of the critical analyses of relevant media arts works and their contexts? How well is this research applied in the development of the work?

Articulation of concept and project development in response to the set theme and relevant ideas
How well is the central concept explored articulated in the final work in terms of its use of materials and technologies? How is its response to the set theme and related ideas realised in the final work?

Evidence of exploration of experimentation of media and materials in the final work
What kind of understanding of media and materials is evident in the final work? How has audience experience been explored in the work? How does put conceptual development, knowledge and skills into practice?

Functionality of the final work and effectiveness in how presentation addresses participatory audience experience
What is the quality of audience experience? How is this aspect incorporated into the final work and its presentation? What is the quality of the presentation?

Submission Method:
Exhibition of artwork accompanied by written statement

Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.

Assessment 2: Project Prototype

Marked out of 100 – 30 %


[Wonder] is an emotion that spurs marvel, imagination, examination, investigation and speculation.

Lorraine Dalston and Katherine Park, Wonder and the Order of Nature

For this individual project, you are asked to explore the theme, ‘Devices of Wonder’. The aim of the project is investigate how wondrous experiences may invite audience to engage in a work. Your piece may trigger the curiosity of the viewer that encourages him/her to imagine, speculate, or further investigate the phenomenon you present. This interaction between your work and the audience should be explored in relation to contemporary debates concerning the aesthetics of media arts.

For this assessment, you will present a prototype of an object-based artwork utilising some aspects of audiovisual, kinetic, electronic components, interactive media, or a combination with a focus on audience experience. Your work can take the form of sculpture, installation, or performance as guided by your concept. How well you develop and execute the concept is more important than what kind of technology you use. Your proposed work needs to be appropriately contextualised by historical and contemporary works discussed in lectures and workshops.

Your working prototype presented at this point needs to be functional and gives a full impression of how the final work will appear. While not all content needs to be completed or finalised at this stage, the more substantial the presentation the more meaningful this exercise will be in terms of your project development.

One week after the prototype presentation, submit a critical reflection on the processes and outcomes of the presentation as a 400-word blog post (including images) on your learning blog with a working link provided on Medadada.net. You should also include responses to feedback from your tutors and peers at the presentation, plans for completing the work.

Your prototype will demonstrate the following:

  • the functionality of the work
  • audience experience

Your critical reflection will address the following:

  • your response to the theme
  • contextualisation of the project in relation to media arts works
  • outcomes of your prototype
  • audience experience
  • feedback from peer and tutor
  • further work to be done

You may include plans for improving or altering the works for final presentation.

Due Date:
Project prototype due in Week 10 – in class
Critical reflection due in Week 11 – prior to workshop class

Presentation of prototype
Critical Reflection (400 words) posted on your personal blog.

Assessment Criteria:
Research engagement and application of relevant materials evident in the prototype presented
What is the degree of of critical engagement with relevant contextual frameworks? How has research materials been applied to the development of the prototype?

Criticality of response to the set theme
How critical is the exploration of the theme and project parameters? What is the relationship between the conceptual development and practical problem-solving in the creation of the prototype?

Exploration and experimentation with objects, material and media
What is the quality of experimentation with objects, material, and technology? How well does the development of the prototype demonstrate a sensitivity to materials? How does this practical development of the project relate its conceptual exploration?

Execution of the prototype in terms of functionality and how audience experience is addressed
How well does the prototype function as a proof of concept? Does it test several aspects of the idea (particularly ones that are deemed the most problematic)? Does it present ways on how the work will be completed? To what degree does it demonstrate engagement with an audience?

Submission Method:
Physical presentation in class as directed
Online blog post with a working link to your blog entry must be provided on the relevant submission post on Medadada.net.

Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.