You will be focus on planning and testing your work-in-progress in this week’s workshop. Please ensure you have your work in class to test. Black boxes will be available for use in testing any components.
Etienne and I will be working on the draft space allocation in class based on the information you provide us using the Project Planning Pro forma.
So far we have been explore media artworks as devices of wonder/ machines, through automation/ movement, and as immersive architectural systems. We have also looked at how the medium of computing provides a way to mediate experiences.
In week 11’s lecture, we will drill down with the question of the material quality of electronic media technologies. In particular, we will re-visit the question of how can one work with the intangibility of digital and electronic media? What kind of experiences can digital/ electronic materials produce? And how do these experiences manifest in the physical world?
We will use the theory of new materialism as departure to examine a range of contemporary media art works in thinking through physical materials are used and mediated.
Week 10’s presentation of prototypes provides an opportunity to test your ideas into physical form, and to solicit response and feedback from an informed audience. Bearing in mind: one of the key concepts explored is interaction in terms of audience experience. You should be testing and examining this central idea in the prototype presentation.
Christian Boltanski, Shadows from the Lesson of Darkness, 1987 | Installation, Sculpture, 12 oxidized copper figures, candles
It was exciting to see the working prototypes, and to hear the myriad of different approaches to the project’s brief in week 10’s presentation. It was encouraging to see how most technical challenges were confronted (and embraced!).
In this and the following 2 weeks, we will be focusing on the completion of your projects for final assessment in exam week 1 (week 15). Workshop times will be devoted to project development and extensive testing. We will also plan for the final presentation of the works. Please bring your projects and components to work on in class. Any suggestions on technical exercises, demo, and support in this period are welcome (please give your suggestions to your tutor).
You may also want to spend time to review artworks and theories that contextualise your project to develop your artist statements.
What Media Art does? Alva Noë argues that art shows up the way we organise ourselves.
Your media art project piece asks questions (your research question) about stuff you notice. Your work may show up the way we live our lives, how we use technologies, how we relate to each other, how we organise ourselves.
There are many ways to do this and a question may take different forms. For example, this may be a documentary, a short film, an installation, a photo series, an interactive experience.
Your work asks a question – it is not to solve a world’s problem – it simply draws our attention to that problem. Continue reading →
Week 9’s lecture explores the possibility of media arts in creating systems that are capable of inspiring transformation. We survey a number of contemporary artists and designers in how they captivate audience interests through complex mediation of knowledge and experience.
We examine how the thoughtful use of space, technologies and materials in constructing systems, enable artists and designers to produce wonderful / wondrous experiences that engage us and transform our view of the world.
This week’s lecture shifts our focus to how we experience space. When we walk around a new building, we explore the interior spaces with our senses, we may chance upon entrances and exits, we may be guided by passages and corridors, we experience built spaces intuitively. Architecture is movement in space and passage through time and there are no still moments. Inhabiting within architecture is a designed experience – it can be immersive.
What can we learn from architecture that can be transposed to creating meaningful and affective experiences using media technologies? In interactive online medium, how do we provide users with confidence whilst navigating these intangible spaces. How do we engage an audience intuitively in an installation work?
‘Drawing for Arrow of Time (Unfinished Life)’ – Tatsuo Miyajima
In week two we discussed the difference and relationship between art and craft. I argued that craft can be used as both a tool for suspending agency – for giving over to process – and that experimental practice can animate and extend the disciplinary and cultural limits that define a particular craft. We might also acknowledge that while art seems to require craft, craft doesn’t seem seem to require art.
Another way of positioning this fact of craft not needing art might be to suggest that an interesting media arts practice extends beyond craft, uses it mercilessly, but always in the service of moving things forward and differently – craft often serves art but rarely does the inverse apply.
Today we will hinge off this difference and relationship to explore what makes an interesting media arts practice and project.
No class has ever built a Rube-Goldberg Machine that runs from the beginning to end without stopping once. MEDA202 2017 class will be challenging for this title. We will launch our machine this year at 5.00 pm EST (UTC+10) on Tuesday 29 August.
“if ever a challenger wins…. he or she will gain the people’s ovation and fame forever.”
As well, there will also be awards for groups that built a section that: