In week 9’s workshop, we will spend some time in planning for your Major project for this subject. You may use the time to play with Arduino and circuits, go deeper into the exercises to get to know how you may be able to use these equipment, or experiment with components for your prototype.
In the final week of exploring System, Play and Interaction, we will continue to focus on project development. This is the last opportunity for you to get critical feedback from your tutor. Please bring all components with you.We will devote the entire workshop to this final review.
The gallery and blackboxes will be available for testing – but please pack up all your materials and equipment after class as the spaces are needed for MEDA102 assessment this week.
You will be focus on planning and testing your work-in-progress in this week’s workshop. Please ensure you have your work in class to test. Black boxes will be available for use in testing any components.
Etienne and I will be working on the draft space allocation in class based on the information you provide us using the Project Planning Pro forma.
It was exciting to see the working prototypes, and to hear the myriad of different approaches to the project’s brief in week 10’s presentation. It was encouraging to see how most technical challenges were confronted (and embraced!).
In this and the following 2 weeks, we will be focusing on the completion of your projects for final assessment in exam week 1 (week 15). Workshop times will be devoted to project development and extensive testing. We will also plan for the final presentation of the works. Please bring your projects and components to work on in class. Any suggestions on technical exercises, demo, and support in this period are welcome (please give your suggestions to Jo or Etienne).
The 2 remaining lectures scheduled for this week and week 12 will continue to look at contemporary media art works that further contextualise the major projects in terms of materials and interaction, which should inform your artist statements.
[Kuuki’s e. Menura supurba]
Week 10’s presentation of prototypes provides an opportunity to test your ideas into physical form, and to solicit response and feedback from an informed audience. Bearing in mind: one of the key concepts explored is interaction in terms of audience experience. You should be testing and examining this central idea in the prototype presentation.
There will be no scheduled lecture this week.
After we have got our hands dirty with electronics, it’s time to think hard about the major projects and step towards creating a prototype. As with most things in creative practice, it is important to feel and play with the materials we will be working with and allow what we have learnt to inform us. Week 9’s workshop will be devoted to this.
In this workshop, we continue to tinker with electronics and explore the possibilities these tools may add to our capacity to create media artworks. Our focus will remain firmly on our investigation into the ideas of interaction and audience experience.
In week 6’s workshop, we delve into the world of electronics. Why? You may ask. We find out how electronics have been used as a medium by contemporary artists. We add this tool to your tool box by beginning with the basics into electronics.
Thanks to Shaun, Joel, and Nathan for camera work and editing.
In week 5, we will spend some time discussing our experiences in MEDA202 in the past 4 weeks focusing on the excursion and Rube-Goldberg Machine in relation to the subject assignments. Trent Jansen will be leading us in an object making workshop.