Assessment 1: Analogue Coding

Marking:
Marked out of 100 – 25%

Description:
From weeks 1 to 4, you will be introduced to computational media through the concept of Abstraction – the translation of tangible or intangible things into a set of instructions. Select one two or three-dimensional art or design work and develop / interpret / re-invent the work by abstracting it into a set of instructional actions. These written instructions should be designed for a human subject to execute and should involve one sheet of A3 paper. Any range of other materials may be used in addition to the A3 paper: glue, pens, pencils, tape, rubber bands, dust, ink.

Your last instructions may involve something along the lines of: “take a photo of the piece of paper” (this would then be one of the photos that would be submitted to your blog)

You will have the opportunity to test your ‘code’ in class and improve on your instructions. Provide this set of instructions and its execution by at least 3 people, accompanied by a brief statement (300 – 400 words) that explains the approach and process of your instructional design, its successes and failures.

Due Date:
Week 5

Format:
Written blog entry (400 words) with relevant support materials.

The blog entry must include:

  1. One or more original works / designs that you used as your starting point
  2. The instructions
  3. Quality photographic documentation of 3 ‘executions’ of your instructions by 3 different people (in class or outside of class)
  4. An analysis of your process, including:
    1. articulating the form/idea that you were abstracting,
    2. how you think that form might be changed / affected by being translated into instructions,
    3. how you think that the form might be changed / affected by the physical medium (paper / glue / pen etc.) the executions are targeted towards,
    4. the identification of what worked and why, and what failed and why.

Assessment Criteria:
Depth and breadth of research engagement with lecture and workshop materials, and relevant references. Please remember, you will be getting better marks by articulating the success and failures of your process

  • Effectiveness in translating an idea into instructions
  • Aesthetic success in the completed work
  • Criticality in analysing the process of abstraction

Submission Method:
Online: a working link to your blog entry must be provided on the relevant submission post on Medadada.net by the due date.

Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.

Assessment 2: Digital coding

Marking:
Marked out of 100 – 35 %

Description:
Create a Processing sketch that translates the selected two dimensional art or design work into a digital execution. This may or may not be a continuation of your first assignment.

The completed sketch can be static or dynamic. Supply your sketch’s written code (in Processing) along with your exported Processing sketch on your personal subject blog. It is essential to include extensive comments throughout your written code to demonstrate your understanding of Processing. Borrowing from existing software is permitted but you must limit borrowed code to less than 30% of your total sketch. Wholesale copy of code is easily identified and will be penalised.

Write a 150-word statement that explains how your sketch chose to abstract a visual pattern or design as well as how your experiment relates to relevant research and media artworks discussed in the lectures and workshops.

Due Date:
Week 9  (link posed to submission post before mid-night)

Format:
Processing sketch, source code, and statement (150 words) embedded into an entry on your personal blog.

Assessment Criteria:
Depth and breadth of research engagement with lecture and workshop materials, and relevant references.

Quality of code and comments in the Processing sketch.

Execution of concept in response to abstraction process in Processing sketch.

Submission Method:
Electronic submission via Medadada.net

Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.

Assessment 3: Project work

Marking:
Marked out of 100 – 40 %

Description:
Research an existing art, design or media work discussed in the lectures and/or workshops and create a project in response to how the selected work makes use of abstraction as a process. Your project should not copy the original work, but rather use it as a startign point to develop your own original work.

The form/output can be images or animation displayed on screens, as prints, drawings, textiles, interactive installations, 3-d objects, or performances.

Provide a 200-word artist statement that outlines your concept, rationale, processes, and how you responded to the existing media artwork referenced. Refer to relevant lecture materials to contextualise your project in relation to contemporary media arts.

Due Date:
Week 13

Each student to choose:

  • Installation day: Week 13 Wed 9am – 2pm or Thur by 9am – 2pm (commit to one only)
  • Location of work (Gallery, black box, foyer, etc.) on map

Work must be mounted by 2pm

Format:
Screen-based, paper-based, object-based, interactive or performance work
Written statement (200 words)

Assessment Criteria:
Depth and breadth of research engagement with lecture and workshop materials, and relevant references

Conceptual development of Project work in response to theme

Execution of Project work in terms of functionality and presentation

Submission Method:
Presentation of work (as directed in class)
Artist’s statement (200 word)

Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.