In the final week of exploring System, Play and Interaction, we will continue to focus on project development. This is the last opportunity for you to get critical feedback from your tutor. Please bring all components with you.We will devote the entire workshop to this final review.
The gallery and blackboxes will be available for testing – but please pack up all your materials and equipment after class as the spaces are needed for MEDA102 assessment this week. Continue reading →
In this last lecture of the series, we will take some time to look at what we have explored in this subject in order to draw out some themes in media arts practice that help use understand the notion of interaction in terms of material encounters, architecture and systems, and meaningful experiences.
You will be focus on planning and testing your work-in-progress in this week’s workshop. Please ensure you have your work in class to test. Black boxes will be available for use in testing any components.
Etienne and I will be working on the draft space allocation in class based on the information you provide us using the Project Planning Pro forma.
So far we have been explore media artworks as devices of wonder/ machines, through automation/ movement, and as immersive architectural systems. We have also looked at how the medium of computing provides a way to mediate experiences.
In week 11’s lecture, we will drill down with the question of the material quality of electronic media technologies. In particular, we will re-visit the question of how can one work with the intangibility of digital and electronic media? What kind of experiences can digital/ electronic materials produce? And how do these experiences manifest in the physical world?
We will use the theory of new materialism as departure to examine a range of contemporary media art works in thinking through physical materials are used and mediated.
Week 10’s presentation of prototypes provides an opportunity to test your ideas into physical form, and to solicit response and feedback from an informed audience. Bearing in mind: one of the key concepts explored is interaction in terms of audience experience. You should be testing and examining this central idea in the prototype presentation.
Christian Boltanski, Shadows from the Lesson of Darkness, 1987 | Installation, Sculpture, 12 oxidized copper figures, candles
It was exciting to see the working prototypes, and to hear the myriad of different approaches to the project’s brief in week 10’s presentation. It was encouraging to see how most technical challenges were confronted (and embraced!).
In this and the following 2 weeks, we will be focusing on the completion of your projects for final assessment in exam week 1 (week 15). Workshop times will be devoted to project development and extensive testing. We will also plan for the final presentation of the works. Please bring your projects and components to work on in class. Any suggestions on technical exercises, demo, and support in this period are welcome (please give your suggestions to your tutor).
You may also want to spend time to review artworks and theories that contextualise your project to develop your artist statements.
Week 9’s lecture explores the possibility of media arts in creating systems that are capable of inspiring transformation. We survey a number of contemporary artists and designers in how they captivate audience interests through complex mediation of knowledge and experience.
We examine how the thoughtful use of space, technologies and materials in constructing systems, enable artists and designers to produce wonderful / wondrous experiences that engage us and transform our view of the world.
In week 9’s workshop, we will continue with playing with the Arduino, conducting a few more exercises and experiments to develop a deeper understanding of its capability. Hopefully this will give you some ideas about what you would like to do with it in terms of bringing about your We will also