Marked out of 100 – 30 %
[Wonder] is an emotion that spurs marvel, imagination, examination, investigation and speculation.
Lorraine Dalston and Katherine Park, Wonder and the Order of Nature
For this individual project, you are asked to explore the theme, ‘Devices of Wonder’. The aim of the project is investigate how wondrous experiences may invite audience to engage in a work. Your piece may trigger the curiosity of the viewer that encourages him/her to imagine, speculate, or further investigate the phenomenon you present. This interaction between your work and the audience should be explored in relation to contemporary debates concerning the aesthetics of media arts.
For this assessment, you will present a prototype of an object-based artwork utilising some aspects of audiovisual, kinetic, electronic components, interactive media, or a combination with a focus on audience experience. Your work can take the form of sculpture, installation, or performance as guided by your concept. How well you develop and execute the concept is more important than what kind of technology you use. Your proposed work needs to be appropriately contextualised by historical and contemporary works discussed in lectures and workshops.
Your working prototype presented at this point needs to be functional and gives a full impression of how the final work will appear. While not all content needs to be completed or finalised at this stage, the more substantial the presentation the more meaningful this exercise will be in terms of your project development.
One week after the prototype presentation, submit a critical reflection on the processes and outcomes of the presentation as a 400-word blog post (including images) on your learning blog with a working link provided on Medadada.net. You should also include responses to feedback from your tutors and peers at the presentation, plans for completing the work.
Your prototype will demonstrate the following:
- the functionality of the work
- audience experience
Your critical reflection will address the following:
- your response to the theme
- contextualisation of the project in relation to media arts works
- outcomes of your prototype
- audience experience
- feedback from peer and tutor
- further work to be done
You may include plans for improving or altering the works for final presentation.
Project prototype due in Week 10 – in class
Critical reflection due in Week 11 – prior to workshop class
Presentation of prototype
Critical Reflection (400 words) posted on your personal blog.
Research engagement and application of relevant materials evident in the prototype presented
What is the degree of of critical engagement with relevant contextual frameworks? How has research materials been applied to the development of the prototype?
Criticality of response to the set theme
How critical is the exploration of the theme and project parameters? What is the relationship between the conceptual development and practical problem-solving in the creation of the prototype?
Exploration and experimentation with objects, material and media
What is the quality of experimentation with objects, material, and technology? How well does the development of the prototype demonstrate a sensitivity to materials? How does this practical development of the project relate its conceptual exploration?
Execution of the prototype in terms of functionality and how audience experience is addressed
How well does the prototype function as a proof of concept? Does it test several aspects of the idea (particularly ones that are deemed the most problematic)? Does it present ways on how the work will be completed? To what degree does it demonstrate engagement with an audience?
Physical presentation in class as directed
Online blog post with a working link to your blog entry must be provided on the relevant submission post on Medadada.net.
Must Attempt: Yes
This means that if you do not submit a work, a Technical Fail will be automatically generated for your grade in this subject.