This lecture contextualises this exploration by interrogating the concept of interactivity and its incorporation into media artworks.Around the 1990s, accessible computer technologies and DIY electronics ( Processing, Arduino) presented a novel way to create interactive experiences in media arts. As with film, video or internet/ web, these technologies played a key role in enabling new expressions and experiences.
In this case, micro-controller and consumer microelectronics provide the platform for developing what is something known as “physical computing”, which acknowledges the limitation of computer and screen-based interaction, shifting the focus to the human body and its capacity to act and interact.We will explore a number of practices including that of Scott Snibbe, Camille Utterback and Daniel Rozin and how their use of microcontroller and programming system to connect the intangible media of computing with the physical and tangible materials. We will also examine the works of Rafael Lozano-Hemmer in his ‘perversion’ or misuse of specific technologies (e.g. Surveillance) in extending physical experience digitally.